123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- #ifndef __UIFADEBUTTON_H__
- #define __UIFADEBUTTON_H__
- #include "UIAnimation.h"
- #pragma once
- namespace DuiLib {
- class UILIB_API CFadeButtonUI : public CButtonUI, public CUIAnimation
- {
- DECLARE_DUICONTROL(CFadeButtonUI)
- public:
- CFadeButtonUI();
- virtual ~CFadeButtonUI();
- LPCTSTR GetClass() const;
- LPVOID GetInterface(LPCTSTR pstrName);
- void SetNormalImage(LPCTSTR pStrImage);
- void DoEvent(TEventUI& event);
- void OnTimer( int nTimerID );
- void PaintStatusImage(HDC hDC);
- virtual void OnAnimationStart(INT nAnimationID, BOOL bFirstLoop) {}
- virtual void OnAnimationStep(INT nTotalFrame, INT nCurFrame, INT nAnimationID);
- virtual void OnAnimationStop(INT nAnimationID) {}
-
- protected:
- CDuiString m_sOldImage;
- CDuiString m_sNewImage;
- CDuiString m_sLastImage;
- BYTE m_bFadeAlpha;
- BOOL m_bMouseHove;
- BOOL m_bMouseLeave;
- enum{
- FADE_IN_ID = 8,
- FADE_OUT_ID = 9,
- FADE_ELLAPSE = 10,
- FADE_FRAME_COUNT = 30,
- };
- };
- } // namespace DuiLib
- #endif // __UIFADEBUTTON_H__
|