using ComPDFKit.PDFAnnotation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; namespace PDF_Master.Helper { public class ArrowHelper { /// /// 是否有开始箭头 /// public bool HasStartArrow { get { if (StartSharp != C_LINE_TYPE.LINETYPE_UNKNOWN && StartSharp != C_LINE_TYPE.LINETYPE_NONE) { return true; } return false; } } /// /// 开始箭头是否封闭 /// public bool IsStartClosed { get { if (StartSharp == C_LINE_TYPE.LINETYPE_CLOSEDARROW || StartSharp == C_LINE_TYPE.LINETYPE_RCLOSEDARROW || StartSharp == C_LINE_TYPE.LINETYPE_DIAMOND) { return true; } return false; } } /// /// 是否有结束箭头 /// public bool HasEndArrow { get { if (EndSharp != C_LINE_TYPE.LINETYPE_UNKNOWN && EndSharp != C_LINE_TYPE.LINETYPE_NONE) { return true; } return false; } } /// /// 结束箭头是否封闭 /// public bool IsEndClosed { get { if(EndSharp==C_LINE_TYPE.LINETYPE_CLOSEDARROW || EndSharp==C_LINE_TYPE.LINETYPE_RCLOSEDARROW || EndSharp == C_LINE_TYPE.LINETYPE_DIAMOND) { return true; } return false; } } /// /// 箭头角度 /// public uint ArrowAngle { get; set; } /// /// 箭头长度 /// public uint ArrowLength { get; set; } /// /// 起始点 /// public Point? LineStart { get; set; } /// /// 结束点 /// public Point? LineEnd { get; set; } /// /// 线段路径 /// public PathGeometry Body { get; set; } /// /// 开始箭头形状 /// public C_LINE_TYPE StartSharp { get; set; } /// /// 结束箭头形状 /// public C_LINE_TYPE EndSharp { get; set; } /// /// 箭头帮助类 /// public ArrowHelper() { Body = new PathGeometry(); ArrowLength = 12; ArrowAngle = 60; } protected PathFigure CreateLineBody() { if (LineStart != null && LineEnd != null) { PathFigure lineFigure = new PathFigure(); // lineFigure.IsClosed = true; lineFigure.StartPoint = (Point)LineStart; LineSegment linePath = new LineSegment(); linePath.Point = (Point)LineEnd; //linePath.IsSmoothJoin = true; //linePath.IsStroked = true; lineFigure.Segments.Add(linePath); return lineFigure; } return null; } protected PathFigure CreateStartArrow() { switch (StartSharp) { case C_LINE_TYPE.LINETYPE_NONE: case C_LINE_TYPE.LINETYPE_UNKNOWN: break; case C_LINE_TYPE.LINETYPE_ARROW: case C_LINE_TYPE.LINETYPE_CLOSEDARROW: return CreateStartOpenArrow(); case C_LINE_TYPE.LINETYPE_ROPENARROW: case C_LINE_TYPE.LINETYPE_RCLOSEDARROW: return CreateStartReverseArrow(); case C_LINE_TYPE.LINETYPE_BUTT: return CreateStartButtArrow(); case C_LINE_TYPE.LINETYPE_DIAMOND: return CreateStartDiamondArrow(); case C_LINE_TYPE.LINETYPE_CIRCLE: return CreateStartRoundArrow(); case C_LINE_TYPE.LINETYPE_SQUARE: return CreateStartSquareArrow(); case C_LINE_TYPE.LINETYPE_SLASH: return CreateStartSlashArrow(); default: break; } return null; } protected virtual PathFigure CreateEndArrow() { switch (EndSharp) { case C_LINE_TYPE.LINETYPE_NONE: case C_LINE_TYPE.LINETYPE_UNKNOWN: break; case C_LINE_TYPE.LINETYPE_ARROW: case C_LINE_TYPE.LINETYPE_CLOSEDARROW: return CreateEndOpenArrow(); case C_LINE_TYPE.LINETYPE_ROPENARROW: case C_LINE_TYPE.LINETYPE_RCLOSEDARROW: return CreateEndReverseArrow(); case C_LINE_TYPE.LINETYPE_BUTT: return CreateEndButtArrow(); case C_LINE_TYPE.LINETYPE_DIAMOND: return CreateEndDiamondArrow(); case C_LINE_TYPE.LINETYPE_CIRCLE: return CreateEndRoundArrow(); case C_LINE_TYPE.LINETYPE_SQUARE: return CreateEndSquareArrow(); case C_LINE_TYPE.LINETYPE_SLASH: return CreateEndSlashArrow(); default: break; } return null; } /// /// 创建箭头路径 /// /// public PathGeometry BuildArrowBody() { Body.Figures.Clear(); PathFigure lineBody = CreateLineBody(); if (lineBody != null) { Body.Figures.Add(lineBody); PathFigure arrowFigure = CreateStartArrow(); if (arrowFigure != null) { Body.Figures.Add(arrowFigure); } arrowFigure = CreateEndArrow(); if (arrowFigure != null) { Body.Figures.Add(arrowFigure); } } return Body; } /// /// 绘制开始箭头 /// /// private PathFigure CreateStartOpenArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null || ArrowAngle == 0) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment arrowSegment = new PolyLineSegment(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(ArrowAngle / 2); arrowFigure.StartPoint = (Point)LineStart + (lineVector * rotateMatrix); arrowSegment.Points.Add((Point)LineStart); rotateMatrix.Rotate(-ArrowAngle); arrowSegment.Points.Add((Point)LineStart + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(arrowSegment); arrowFigure.IsClosed = IsStartClosed; arrowFigure.IsFilled = IsStartClosed; return arrowFigure; } /// /// 绘制结束箭头 /// /// private PathFigure CreateEndOpenArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null || ArrowAngle == 0) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment arrowSegment = new PolyLineSegment(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(ArrowAngle / 2); arrowFigure.StartPoint = (Point)LineEnd + (lineVector * rotateMatrix); arrowSegment.Points.Add((Point)LineEnd); rotateMatrix.Rotate(-ArrowAngle); arrowSegment.Points.Add((Point)LineEnd + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(arrowSegment); arrowFigure.IsClosed = IsEndClosed; arrowFigure.IsFilled = IsEndClosed; return arrowFigure; } /// /// 绘制开始箭头(逆向) /// /// private PathFigure CreateStartReverseArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null || ArrowAngle == 0) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment arrowSegment = new PolyLineSegment(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(ArrowAngle / 2); arrowFigure.StartPoint = (Point)LineStart + (lineVector * rotateMatrix); arrowSegment.Points.Add((Point)LineStart); rotateMatrix.Rotate(-ArrowAngle); arrowSegment.Points.Add((Point)LineStart + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(arrowSegment); arrowFigure.IsClosed = IsStartClosed; arrowFigure.IsFilled = IsStartClosed; return arrowFigure; } /// /// 绘制结束箭头(逆向) /// /// private PathFigure CreateEndReverseArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null || ArrowAngle == 0) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment arrowSegment = new PolyLineSegment(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(ArrowAngle / 2); arrowFigure.StartPoint = (Point)LineEnd + (lineVector * rotateMatrix); arrowSegment.Points.Add((Point)LineEnd); rotateMatrix.Rotate(-ArrowAngle); arrowSegment.Points.Add((Point)LineEnd + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(arrowSegment); arrowFigure.IsClosed = IsEndClosed; arrowFigure.IsFilled = IsEndClosed; return arrowFigure; } /// /// 绘制开始平头 /// /// private PathFigure CreateStartButtArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); LineSegment buttSegment = new LineSegment(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(90); arrowFigure.StartPoint = (Point)LineStart + (lineVector * rotateMatrix); rotateMatrix.Rotate(-180); buttSegment.Point = ((Point)LineStart + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(buttSegment); return arrowFigure; } /// /// 绘制结束平头 /// /// private PathFigure CreateEndButtArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); LineSegment buttSegment = new LineSegment(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(90); arrowFigure.StartPoint = (Point)LineEnd + (lineVector * rotateMatrix); rotateMatrix.Rotate(-180); buttSegment.Point = ((Point)LineEnd + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(buttSegment); return arrowFigure; } /// /// 绘制开始菱形 /// /// private PathFigure CreateStartDiamondArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment arrowSegment = new PolyLineSegment(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(45); Point cornerTop = (Point)LineStart + (lineVector * rotateMatrix); Vector turnVector = cornerTop - (Point)LineStart; turnVector.Normalize(); turnVector *= ArrowLength; Matrix turnMatrix = new Matrix(); turnMatrix.Rotate(-90); Point awayPoint = cornerTop + (turnVector * turnMatrix); rotateMatrix = new Matrix(); rotateMatrix.Rotate(-45); Point cornerDown = (Point)LineStart + (lineVector * rotateMatrix); arrowFigure.StartPoint = (Point)LineStart; arrowSegment.Points.Add(cornerTop); arrowSegment.Points.Add(awayPoint); arrowSegment.Points.Add(cornerDown); arrowSegment.Points.Add((Point)LineStart); arrowFigure.Segments.Add(arrowSegment); arrowFigure.IsClosed = IsStartClosed; arrowFigure.IsFilled = IsStartClosed; return arrowFigure; } /// /// 绘制结束菱形 /// /// private PathFigure CreateEndDiamondArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment arrowSegment = new PolyLineSegment(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(45); Point cornerTop = (Point)LineEnd + (lineVector * rotateMatrix); Vector turnVector = cornerTop - (Point)LineEnd; turnVector.Normalize(); turnVector *= ArrowLength; Matrix turnMatrix = new Matrix(); turnMatrix.Rotate(-90); Point awayPoint = cornerTop + (turnVector * turnMatrix); rotateMatrix = new Matrix(); rotateMatrix.Rotate(-45); Point cornerDown = (Point)LineEnd + (lineVector * rotateMatrix); arrowFigure.StartPoint = (Point)LineEnd; arrowSegment.Points.Add(cornerTop); arrowSegment.Points.Add(awayPoint); arrowSegment.Points.Add(cornerDown); arrowSegment.Points.Add((Point)LineEnd); arrowFigure.Segments.Add(arrowSegment); arrowFigure.IsClosed = IsEndClosed; arrowFigure.IsFilled = IsEndClosed; return arrowFigure; } /// /// 绘制开始圆形 /// /// private PathFigure CreateStartRoundArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(180); arrowFigure.StartPoint = (Point)LineStart + (lineVector * rotateMatrix); ArcSegment circleSegment = new ArcSegment(); circleSegment.Point = (Point)LineStart; circleSegment.Size = new Size(ArrowLength / 2, ArrowLength / 2); arrowFigure.Segments.Add(circleSegment); circleSegment = new ArcSegment(); circleSegment.Point = (Point)arrowFigure.StartPoint; circleSegment.Size = new Size(ArrowLength / 2, ArrowLength / 2); arrowFigure.Segments.Add(circleSegment); return arrowFigure; } /// /// 绘制结束圆形 /// /// private PathFigure CreateEndRoundArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(180); arrowFigure.StartPoint = (Point)LineEnd + (lineVector * rotateMatrix); ArcSegment circleSegment = new ArcSegment(); circleSegment.Point = (Point)LineEnd; circleSegment.Size = new Size(ArrowLength / 2, ArrowLength / 2); arrowFigure.Segments.Add(circleSegment); circleSegment = new ArcSegment(); circleSegment.Point = (Point)arrowFigure.StartPoint; circleSegment.Size = new Size(ArrowLength / 2, ArrowLength / 2); arrowFigure.Segments.Add(circleSegment); return arrowFigure; } /// /// 绘制开始方形 /// /// private PathFigure CreateStartSquareArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment squreSegment = new PolyLineSegment(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= (ArrowLength / 2); Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(90); arrowFigure.StartPoint = (Point)LineStart + (lineVector * rotateMatrix); rotateMatrix.Rotate(-180); Point pointCorner = (Point)LineStart + (lineVector * rotateMatrix); squreSegment.Points.Add(pointCorner); Vector moveVector = arrowFigure.StartPoint - pointCorner; moveVector.Normalize(); moveVector *= (ArrowLength); rotateMatrix = new Matrix(); rotateMatrix.Rotate(90); squreSegment.Points.Add(pointCorner + (moveVector * rotateMatrix)); squreSegment.Points.Add(arrowFigure.StartPoint + (moveVector * rotateMatrix)); squreSegment.Points.Add(arrowFigure.StartPoint); squreSegment.Points.Add((Point)LineStart); arrowFigure.Segments.Add(squreSegment); return arrowFigure; } /// /// 绘制结束方形 /// /// private PathFigure CreateEndSquareArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); PolyLineSegment squreSegment = new PolyLineSegment(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= (ArrowLength / 2); Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(90); arrowFigure.StartPoint = (Point)LineEnd + (lineVector * rotateMatrix); rotateMatrix.Rotate(-180); Point pointCorner = (Point)LineEnd + (lineVector * rotateMatrix); squreSegment.Points.Add(pointCorner); Vector moveVector = arrowFigure.StartPoint - pointCorner; moveVector.Normalize(); moveVector *= (ArrowLength); rotateMatrix = new Matrix(); rotateMatrix.Rotate(90); squreSegment.Points.Add(pointCorner + (moveVector * rotateMatrix)); squreSegment.Points.Add(arrowFigure.StartPoint + (moveVector * rotateMatrix)); squreSegment.Points.Add(arrowFigure.StartPoint); squreSegment.Points.Add((Point)LineEnd); arrowFigure.Segments.Add(squreSegment); return arrowFigure; } /// /// 绘制开始斜线 /// /// private PathFigure CreateStartSlashArrow() { if (ArrowLength == 0 || !HasStartArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); LineSegment buttSegment = new LineSegment(); Vector lineVector = (Point)LineStart - (Point)LineEnd; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(45); arrowFigure.StartPoint = (Point)LineStart + (lineVector * rotateMatrix); rotateMatrix.Rotate(-180); buttSegment.Point = ((Point)LineStart + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(buttSegment); return arrowFigure; } /// /// 绘制结束斜线 /// /// private PathFigure CreateEndSlashArrow() { if (ArrowLength == 0 || !HasEndArrow || LineStart == null || LineEnd == null) { return null; } PathFigure arrowFigure = new PathFigure(); LineSegment buttSegment = new LineSegment(); Vector lineVector = (Point)LineEnd - (Point)LineStart; lineVector.Normalize(); lineVector *= ArrowLength; Matrix rotateMatrix = new Matrix(); rotateMatrix.Rotate(45); arrowFigure.StartPoint = (Point)LineEnd + (lineVector * rotateMatrix); rotateMatrix.Rotate(-180); buttSegment.Point = ((Point)LineEnd + (lineVector * rotateMatrix)); arrowFigure.Segments.Add(buttSegment); return arrowFigure; } } }