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- Contents
- ========
- * Basic MuPDF usage example
- * Common function arguments
- * Error Handling
- * Multi-threading
- * Cloning the context
- * Bound contexts
- Basic MuPDF usage example
- =========================
- For an example of how to use MuPDF in the most basic way, see
- doc/example.c. To limit the complexity and give an easier introduction
- this code has no error handling at all, but any serious piece of code
- using MuPDF should use the error handling strategies described below.
- Common function arguments
- =========================
- Most functions in MuPDF's interface take a context argument.
- A context contains global state used by MuPDF inside functions when
- parsing or rendering pages of the document. It contains for example:
- an exception stack (see error handling below),
- a memory allocator (allowing for custom allocators)
- a resource store (for caching of images, fonts, etc.)
- a set of locks and (un-)locking functions (for multi-threading)
- Without the set of locks and accompanying functions the context and
- its proxies may only be used in a single-threaded application.
- Error handling
- ==============
- MuPDF uses a set of exception handling macros to simplify error return
- and cleanup. Conceptually, they work a lot like C++'s try/catch
- system, but do not require any special compiler support.
- The basic formulation is as follows:
- fz_try(ctx)
- {
- // Try to perform a task. Never 'return', 'goto' or
- // 'longjmp' out of here. 'break' may be used to
- // safely exit (just) the try block scope.
- }
- fz_always(ctx)
- {
- // Any code here is always executed, regardless of
- // whether an exception was thrown within the try or
- // not. Never 'return', 'goto' or longjmp out from
- // here. 'break' may be used to safely exit (just) the
- // always block scope.
- }
- fz_catch(ctx)
- {
- // This code is called (after any always block) only
- // if something within the fz_try block (including any
- // functions it called) threw an exception. The code
- // here is expected to handle the exception (maybe
- // record/report the error, cleanup any stray state
- // etc) and can then either exit the block, or pass on
- // the exception to a higher level (enclosing) fz_try
- // block (using fz_throw, or fz_rethrow).
- }
- The fz_always block is optional, and can safely be omitted.
- The macro based nature of this system has 3 main limitations:
- 1) Never return from within try (or 'goto' or longjmp out of it).
- This upsets the internal housekeeping of the macros and will
- cause problems later on. The code will detect such things
- happening, but by then it is too late to give a helpful error
- report as to where the original infraction occurred.
- 2) The fz_try(ctx) { ... } fz_always(ctx) { ... } fz_catch(ctx) { ... }
- is not one atomic C statement. That is to say, if you do:
- if (condition)
- fz_try(ctx) { ... }
- fz_catch(ctx) { ... }
- then you will not get what you want. Use the following instead:
- if (condition) {
- fz_try(ctx) { ... }
- fz_catch(ctx) { ... }
- }
- 3) The macros are implemented using setjmp and longjmp, and so
- the standard C restrictions on the use of those functions
- apply to fz_try/fz_catch too. In particular, any "truly local"
- variable that is set between the start of fz_try and something
- in fz_try throwing an exception may become undefined as part
- of the process of throwing that exception.
- As a way of mitigating this problem, we provide a fz_var()
- macro that tells the compiler to ensure that that variable is
- not unset by the act of throwing the exception.
- A model piece of code using these macros then might be:
- house build_house(plans *p)
- {
- material m = NULL;
- walls w = NULL;
- roof r = NULL;
- house h = NULL;
- tiles t = make_tiles();
- fz_var(w);
- fz_var(r);
- fz_var(h);
- fz_try(ctx)
- {
- fz_try(ctx)
- {
- m = make_bricks();
- }
- fz_catch(ctx)
- {
- // No bricks available, make do with straw?
- m = make_straw();
- }
- w = make_walls(m, p);
- r = make_roof(m, t);
- // Note, NOT: return combine(w,r);
- h = combine(w, r);
- }
- fz_always(ctx)
- {
- drop_walls(w);
- drop_roof(r);
- drop_material(m);
- drop_tiles(t);
- }
- fz_catch(ctx)
- {
- fz_throw(ctx, "build_house failed");
- }
- return h;
- }
- Things to note about this:
- a) If make_tiles throws an exception, this will immediately be
- handled by some higher level exception handler. If it
- succeeds, t will be set before fz_try starts, so there is no
- need to fz_var(t);
- b) We try first off to make some bricks as our building material.
- If this fails, we fall back to straw. If this fails, we'll end
- up in the fz_catch, and the process will fail neatly.
- c) We assume in this code that combine takes new reference to
- both the walls and the roof it uses, and therefore that w and
- r need to be cleaned up in all cases.
- d) We assume the standard C convention that it is safe to destroy
- NULL things.
- Multi-threading
- ===============
- First off, study the basic usage example in doc/example.c and make
- sure you understand how it works as the data structures manipulated
- there will be refered to in this section too.
- MuPDF can usefully be built into a multi-threaded application without
- the library needing to know anything threading at all. If the library
- opens a document in one thread, and then sits there as a 'server'
- requesting pages and rendering them for other threads that need them,
- then the library is only ever being called from this one thread.
- Other threads can still be used to handle UI requests etc, but as far
- as MuPDF is concerned it is only being used in a single threaded way.
- In this instance, there are no threading issues with MuPDF at all,
- and it can safely be used without any locking, as described in the
- previous sections.
- This section will attempt to explain how to use MuPDF in the more
- complex case; where we genuinely want to call the MuPDF library
- concurrently from multiple threads within a single application.
- MuPDF can be invoked with a user supplied set of locking functions.
- It uses these to take mutexes around operations that would conflict
- if performed concurrently in multiple threads. By leaving the
- exact implementation of locks to the caller MuPDF remains threading
- library agnostic.
- The following simple rules should be followed to ensure that
- multi-threaded operations run smoothly:
- 1) "No simultaneous calls to MuPDF in different threads are
- allowed to use the same context."
- Most of the time it is simplest to just use a different
- context for every thread; just create a new context at the
- same time as you create the thread. For more details see
- "Cloning the context" below.
- 2) "No simultaneous calls to MuPDF in different threads are
- allowed to use the same document."
- Only one thread can be accessing a document at a time, but
- once display lists are created from that document, multiple
- threads at a time can operate on them.
- The document can be used from several different threads as
- long as there are safeguards in place to prevent the usages
- being simultaneous.
- 3) "No simultaneous calls to MuPDF in different threads are
- allowed to use the same device."
- Calling a device simultaneously from different threads will
- cause it to get confused and may crash. Calling a device from
- several different threads is perfectly acceptable as long as
- there are safeguards in place to prevent the calls being
- simultaneous.
- So, how does a multi-threaded example differ from a non-multithreaded
- one?
- Firstly, when we create the first context, we call fz_new_context
- as before, but the second argument should be a pointer to a set
- of locking functions.
- The calling code should provide FZ_LOCK_MAX mutexes, which will be
- locked/unlocked by MuPDF calling the lock/unlock function pointers
- in the supplied structure with the user pointer from the structure
- and the lock number, i (0 <= i < FZ_LOCK_MAX). These mutexes can
- safely be recursive or non-recursive as MuPDF only calls in a non-
- recursive style.
- To make subsequent contexts, the user should NOT call fz_new_context
- again (as this will fail to share important resources such as the
- store and glyphcache), but should rather call fz_clone_context.
- Each of these cloned contexts can be freed by fz_free_context as
- usual. They will share the important data structures (like store,
- glyph cache etc) with the original context, but will have their
- own exception stacks.
- To open a document, call fz_open_document as usual, passing a context
- and a filename. It is important to realise that only one thread at a
- time can be accessing the documents itself.
- This means that only one thread at a time can perform operations such
- as fetching a page, or rendering that page to a display list. Once a
- display list has been obtained however, it can be rendered from any
- other thread (or even from several threads simultaneously, giving
- banded rendering).
- This means that an implementer has 2 basic choices when constructing
- an application to use MuPDF in multi-threaded mode. Either he can
- construct it so that a single nominated thread opens the document
- and then acts as a 'server' creating display lists for other threads
- to render, or he can add his own mutex around calls to mupdf that
- use the document. The former is likely to be far more efficient in
- the long run.
- For an example of how to do multi-threading see doc/multi-threaded.c
- which has a main thread and one rendering thread per page.
- Cloning the context
- ===================
- As described above, every context contains an exception stack which is
- manipulated during the course of nested fz_try/fz_catches. For obvious
- reasons the same exception stack cannot be used from more than one
- thread at a time.
- If, however, we simply created a new context (using fz_new_context) for
- every thread, we would end up with separate stores/glyph caches etc,
- which is not (generally) what is desired. MuPDF therefore provides a
- mechanism for "cloning" a context. This creates a new context that
- shares everything with the given context, except for the exception
- stack.
- A commonly used general scheme is therefore to create a 'base' context
- at program start up, and to clone this repeatedly to get new contexts
- that can be used on new threads.
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