SceneDelegate.m 2.6 KB

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  1. //
  2. // SceneDelegate.m
  3. // ComPDFKit
  4. //
  5. // Copyright © 2014-2023 PDF Technologies, Inc. All Rights Reserved.
  6. //
  7. // THIS SOURCE CODE AND ANY ACCOMPANYING DOCUMENTATION ARE PROTECTED BY INTERNATIONAL COPYRIGHT LAW
  8. // AND MAY NOT BE RESOLD OR REDISTRIBUTED. USAGE IS BOUND TO THE ComPDFKit LICENSE AGREEMENT.
  9. // UNAUTHORIZED REPRODUCTION OR DISTRIBUTION IS SUBJECT TO CIVIL AND CRIMINAL PENALTIES.
  10. // This notice may not be removed from this file.
  11. //
  12. #import "SceneDelegate.h"
  13. #import "AppDelegate.h"
  14. @interface SceneDelegate ()
  15. @end
  16. @implementation SceneDelegate
  17. - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
  18. // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
  19. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
  20. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
  21. UIWindow * window = [[UIWindow alloc] initWithWindowScene:scene];
  22. [[AppDelegate sharedAppDelegate] configWindow:window];
  23. }
  24. - (void)sceneDidDisconnect:(UIScene *)scene {
  25. // Called as the scene is being released by the system.
  26. // This occurs shortly after the scene enters the background, or when its session is discarded.
  27. // Release any resources associated with this scene that can be re-created the next time the scene connects.
  28. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
  29. }
  30. - (void)sceneDidBecomeActive:(UIScene *)scene {
  31. // Called when the scene has moved from an inactive state to an active state.
  32. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  33. }
  34. - (void)sceneWillResignActive:(UIScene *)scene {
  35. // Called when the scene will move from an active state to an inactive state.
  36. // This may occur due to temporary interruptions (ex. an incoming phone call).
  37. }
  38. - (void)sceneWillEnterForeground:(UIScene *)scene {
  39. // Called as the scene transitions from the background to the foreground.
  40. // Use this method to undo the changes made on entering the background.
  41. }
  42. - (void)sceneDidEnterBackground:(UIScene *)scene {
  43. // Called as the scene transitions from the foreground to the background.
  44. // Use this method to save data, release shared resources, and store enough scene-specific state information
  45. // to restore the scene back to its current state.
  46. }
  47. @end